Jason and Dave welcome classic text adventure author Jonathan Partington to the program. While studying at Cambridge University, he created and contributed to several memorable games including Avon (featured in Episode 12), Crobe, Sangraal, Fyleet, Monsters of Murdac, and Spy Snatcher.
We discuss how Jonathan got hooked into text adventures, how the pipeline between Cambridge mainframe creations and the broader commercial market worked, and the best time of day to play games on official campus computers without getting scolded. And for the first time, we ask a living author which of his games we should play next!
Special thanks to Mark Hardisty for helping connect us with Jonathan.
CORRECTION: The interview mistakenly credits L to Peter Killworth. The game in question was actually GiantKiller.
Jonathan Partington on IFDB
Topologika (The Digital Antiquarian)
Phoenix (mainframe operating system) on IFWiki
Mystic Wood (board game)
Sorcerer's Cave (board game)
Peter Killworth on IFWiki
How To Write Adventure Games by Peter Killworth on MOCAGH
L: A Mathemagical Adventure