Battle Spire: A Crafting LitRPG Book
Hundred Kingdoms, 1
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Narrateur(s):
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Justin Thomas James
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Jeff Hays
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Annie Ellicott
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Auteur(s):
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Michael R. Miller
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Portal Books
À propos de cet audio
Jack Kross only wanted to play the game. Now he’s fighting for his life.
When a mysterious hacker takes control of Hundred Kingdoms, Jack is trapped inside the fantasy VR world along with millions of other players. But Jack is in a worse predicament. He’s cornered in the very tower the terrorists have taken as their base; the only free player left within its walls. Even worse, in the real world, his body lies in a sweltering room with no hope of relief.
Playing the profession-based Scavenger class, and at a low level, Jack’s prospects of fighting his way out are next to impossible. Crafting gear, traps, and weapons, allying with a deadly dungeon master and an AI he can’t fully trust, Jack is in a race against time to save not just himself but the millions of players held hostage.
Battle Spire is a meeting of World of Warcraft and Die Hard, using crunchy LitRPG mechanics with a heavy focus on crafting. Listeners can expect to find in depth item and spell descriptions, along with stat tables and profession recipes.
Note: strong language is used throughout.
©2019 Michael Robert Miller (P)2019 Michael MillerCe que les auditeurs disent de Battle Spire: A Crafting LitRPG Book
Moyenne des évaluations de clientsÉvaluations – Cliquez sur les onglets pour changer la source des évaluations.
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Au global
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Performance
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Histoire
- lorelei
- 2019-08-17
A 2nd
A great story with great character development. Good narrator. Leaving me craving for a 2nd book. That could be the small adventures of our protagonists or a full fletched large event like this.
Overall great, keep up the good work
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Au global
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Performance
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Histoire
- Amazon Customer
- 2020-10-21
It has an ending
Imagine, if you will, a LitRPG that resolves the inciting incident, gives the hero a full character arc, and gives a satisfying conclusion to the story. No cliffhangers, no slow-paced episodic progression from book to book, no leaving the resolution to 20 books in the future.
It's a basic concept, sure, but it's so rare in LitRPGs that is has to be applauded. Sure, the story can continue. But it doesn't have to. You don't need to wait until the next book or the book after or the one after that to find out what's really going on. If the author stopped writing after this book, which I hope he doesn't (looking forward to the next book), you'd still be satisfied that this story is done.
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