Control Freak
My Epic Adventure Making Video Games
Échec de l'ajout au panier.
Échec de l'ajout à la liste d'envies.
Échec de la suppression de la liste d’envies.
Échec du suivi du balado
Ne plus suivre le balado a échoué
Acheter pour 19,42 $
Aucun mode de paiement valide enregistré.
Nous sommes désolés. Nous ne pouvons vendre ce titre avec ce mode de paiement
-
Narrateur(s):
-
Kurt Kanazawa
-
Auteur(s):
-
Cliff Bleszinski
À propos de cet audio
The designer of Unreal and Gears of War offers an eye-opening personal account of the video-game industry as it grew from niche hobby to hundred-billion-dollar enterprise.
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school and at just 17 joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew, and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on best-selling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports-car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create.
Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
©2022 Huge Tank, Inc. All rights reserved. (P)2022 Simon & Schuster, Inc. All rights reserved.Vous pourriez aussi aimer...
-
Doom Guy
- Life in First Person
- Auteur(s): John Romero
- Narrateur(s): John Romero
- Durée: 17 h et 4 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
True Edition of Masters of Doom
- Écrit par Tiffany Harrison le 2023-08-23
Auteur(s): John Romero
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- Auteur(s): Reggie Fils-Aimé
- Narrateur(s): Reggie Fils-Aimé
- Durée: 8 h et 17 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
For businesspeople more than Nintendo fans
- Écrit par Gerry Corcoran le 2022-05-25
Auteur(s): Reggie Fils-Aimé
-
Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 9 h et 16 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
-
-
Thoroughly Entertaining Deep-dive into the Blizzard Saga
- Écrit par Bruce Novakowski le 2024-11-28
Auteur(s): Jason Schreier
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 8 h et 14 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
BioShock
- Écrit par Jesse le 2022-11-07
Auteur(s): Jason Schreier
-
Sid Meier's Memoir!
- A Life in Computer Games
- Auteur(s): Sid Meier, Jennifer Lee Noonan - contributor
- Narrateur(s): Charles Constant
- Durée: 8 h et 32 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
A Humble Legend
- Écrit par Gerry Corcoran le 2024-09-17
Auteur(s): Sid Meier, Autres
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- Auteur(s): David Kushner
- Narrateur(s): Wil Wheaton
- Durée: 12 h et 43 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
Trip back in time.
- Écrit par Stacy le 2023-07-05
Auteur(s): David Kushner
-
Doom Guy
- Life in First Person
- Auteur(s): John Romero
- Narrateur(s): John Romero
- Durée: 17 h et 4 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
True Edition of Masters of Doom
- Écrit par Tiffany Harrison le 2023-08-23
Auteur(s): John Romero
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- Auteur(s): Reggie Fils-Aimé
- Narrateur(s): Reggie Fils-Aimé
- Durée: 8 h et 17 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
For businesspeople more than Nintendo fans
- Écrit par Gerry Corcoran le 2022-05-25
Auteur(s): Reggie Fils-Aimé
-
Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 9 h et 16 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
-
-
Thoroughly Entertaining Deep-dive into the Blizzard Saga
- Écrit par Bruce Novakowski le 2024-11-28
Auteur(s): Jason Schreier
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 8 h et 14 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
BioShock
- Écrit par Jesse le 2022-11-07
Auteur(s): Jason Schreier
-
Sid Meier's Memoir!
- A Life in Computer Games
- Auteur(s): Sid Meier, Jennifer Lee Noonan - contributor
- Narrateur(s): Charles Constant
- Durée: 8 h et 32 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
A Humble Legend
- Écrit par Gerry Corcoran le 2024-09-17
Auteur(s): Sid Meier, Autres
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- Auteur(s): David Kushner
- Narrateur(s): Wil Wheaton
- Durée: 12 h et 43 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
Trip back in time.
- Écrit par Stacy le 2023-07-05
Auteur(s): David Kushner
Ce que les auditeurs disent de Control Freak
Moyenne des évaluations de clientsÉvaluations – Cliquez sur les onglets pour changer la source des évaluations.
-
Au global
-
Performance
-
Histoire
- James
- 2022-11-15
Inspiring - You've got to lose, to know how to win
To summarize this book in one word, "Inspiring."
The good:
I hit, "buy it now" the moment I saw Cliff's unboxing video on socials the other day. The courage he has demonstrated throughout his career has been game-changing figuratively and literally. I've always been a hardcore Unreal fan from the moment I saw my first article (which was explained in the book!!) as a young teenager. So instead of fanboying I will suggest this: Get this book, learn a lot about/from this gaming industry titan, and get the fantastic behind-the-scenes experience this book offers from one of the coolest dudes in the biz.
I used to email back and forth with CliffyB, Mark, and Tim in the late 90s, and after the release of Unreal only Cliff would respond (even so recent as 2015!) Back in '97, '98, I had NO IDEA they were just up the street from me, I would have walked there if I knew. Maybe they made sure to leave that part out in our email chats for a reason huh? ;) Reading about their start, the conversations they had, learning more about Digital Extremes, all of it.. such a treasure trove of information. Cliff has always been someone I looked up to and respected and compared all others to, even if people hate the cat-scanning days.
This book was such a treat, I experienced nostalgia for so much of it, (from Nintendo experiences to names like Carmack and Romero and Capps, to feelings towards the various communities) and yet learned so much more about the man himself. I gained more respect for his efforts over the years; Also, he had a Viper folks, c'mon, obviously a proper badass!
The not so nice about the Audible version (nothing about the literature itself) :
Little things like the over-emphasized Japanese accents on words were jarring to say the least. Things like, "The "Elle Thirty-Three Tee speak" were upsetting (It's LEET speak dude!!) and some other strange and poorly executed accents — c'mon, what was that British accent you were going for Kurt? — also hurt my ears.
These days I hold a lead-position in the gaming industry and I've told everyone I can at work to get this book! The CEO was the first person I told. I often think back to the 2006 "Race to E3" film where Cliff was persistent, held strong, even against the big brass... You can probably figure out who motivated me to get where I am. Thank you CliffyB, thanks for the book, the games, and your contribution to gaming, all of it - you're my Hideo Kojima!
Now I'm off to hopefully find one of Myscha The Sled Dog's books on Audible! ;)
Un problème est survenu. Veuillez réessayer dans quelques minutes.
Vous avez donné votre avis sur cette évaluation.
Vous avez donné votre avis sur cette évaluation.
-
Au global
-
Performance
-
Histoire
- Gerry Corcoran
- 2024-12-18
Cool history but lacking self-awareness
We have a boon of excellent game industry memoirs coming out lately as many of the biggest legends are getting older and recounting their experiences. Cliff is a somewhat unique one as he principally grew in the industry as a designer, as opposed to a programmer or artist, which were the most common ways into the business back then.
His story is certainly an interesting one and he goes into a surprising amount of detail about some early traumatic experiences that shaped his life and choices, as well as being candid about the difficulties in his first marriage. I applaud anyone willing to do that. He also tells a ton of great stories about coming up in the 90s, being there near the beginning of Epic Games and riding that through to it being the juggernaut it is today. There's no doubt he's played a big part in some of the industry's most influential franchises, many of which have influenced others.
However, there is also a surprising lack of self-awareness in here, which further solidifies Cliff's reputation among gamers as having an overinflated ego. He talks about the struggles in making the "deep narrative" of the Gears of War franchise, and if you've played that series, you'd know that while it plays great, the story is deep as a puddle. He bemoans the lack of women in the industry, while he did nothing notable to deal with it as he came up, and also ignored his part in the Race to E3 documentary, when his female Microsoft producer Lauyra Fryer, was falsely thrown under the bus for trying to remove the chainsaw from Gears (she didn't) and received a lot of hate for it. He never clarifies that or apologizes for it. He hand wrings about (and misrepresents) GamerGate and toxic gaming culture, ignoring that he was at the forefront of creating the Gamer Bro culture in the early 2000s that was the progenitor of that. He talks about how bad he felt when Boss Key shut down and how he wanted to do better by the employees who got screwed over, even though he's a multi-millionaire and could have helped, but chose not to.
If you know that going in and can accept it, then there's still a great bunch of stories in here about an influential figure's rise in the business. Just know that Cliff clearly hasn't humbled at all and still thinks himself above many of the things he himself did and does.
Un problème est survenu. Veuillez réessayer dans quelques minutes.
Vous avez donné votre avis sur cette évaluation.
Vous avez donné votre avis sur cette évaluation.
-
Au global
-
Performance
-
Histoire
- Marko Dj
- 2022-11-14
Probably for only his most loyal supporters
I want to start this review by stating how weird it is for the author to not narrate his own book considering it's written in the first person. The narrator is fine but it probably would have been better for the author to read his own thoughts. It might have even added more to the story.
Other than that, I didn't really learn too much about Bleszinkski that you can't learn from his many interviews over the years. It also doesn't do anything to make you more interested in him. If you didn't care for him, this changed nothing.
The book is fine but it's not the kind of memoir I was expecting. His loyal supporters will enjoy this but for everyone else, you can probably skip and not feel like you've missed out on anything of value.
Un problème est survenu. Veuillez réessayer dans quelques minutes.
Vous avez donné votre avis sur cette évaluation.
Vous avez donné votre avis sur cette évaluation.