Gratuit avec l'essai de 30 jours
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Dungeon World 4
- A Dungeon Core Experience
- Narrateur(s): Miles Meili
- Durée: 12 h et 4 min
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Description
In search for the townspeople of Gatecross and his Core Power Guild, Fred and his friends wind up in the city of Allroads - where they find more than they bargained for. After successfully breaking them all out of prison using his special abilities and creating a small dungeon underneath the city, his activity unfortunately gained the attention of the elemental Dungeon Core factions surrounding the large valley where the city is located.
That’s because the city of Allroads is occupying the middle of what the Cores called a Convergence, an area of intense elemental concentration that produced an extraordinary amount of ambient Mana; those Convergences are protected and off-limits for any dungeons to possess, which is one of the reasons Fred gained the ire of the nearby Cores.
Or, it could be because he destroyed three of their own....
Regardless of the reason, Allroads is under siege, and Fred has to help defend the city from all seven of the elemental factions pressing against his territory border, prepare for potential invaders to his dungeon with the help of his Shards, and potentially figure out a way to save both species (Humans and Dungeon Cores) from extinction.
And he has to do all of that while convincing the Allroads Council not to execute him for bringing all of this trouble to their literal doorstep....
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
Ce que les auditeurs disent de Dungeon World 4
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- Pannath
- 2020-10-30
Great story, looking forward to more
Love this series, story is great, just wish there was actually more of the story. As some other people have said there is WAY too much unneeded exposition, which is 100 times worse in an audio book. Sometimes I just skip 30 seconds and it still isn't at the point the author was going to try to make because he's still just needlessly describing stuff.
Since it's an audiobook I'm going to use the names of some characters and have no idea how to spell them. That said, I positively *hate* Esa's personality, she always jumps to the most negative conclusion, she got herself and Fred pretty much dead, and she knows Fred know's noting about Love but is taking advantage of him and is too much of a halfwit to even explain any of it to him, and because of that has endangered them a few times.
Now mechanics wise, there is a GIANT loophole that wasn't exploited. When they got to all roads it was said that all the shards could pretty much regen their mana pools in minutes at max, or even faster. And Fred couldn't absorb ambient mana at all. Also the shards getting mana above their maximum could 'level' them up. SO... with Esa as an example, Fred gives her all his Earth mana, her maximum goes up, then she gives Fred back exactly as much as he needs to go back to max again... it takes a minute for her to regen the mana she gave back to Fred... once she's at max again, Fred repeats, etc... They could do hundreds of thousands of mana a day. *this part was written when i was halfway through the book, but I thought of it the second they came in range of the convergence and Esa mentioned how fast her mana regenerated... it took Fred WAY too long to figure out*
Also Fred could have max a bunch of huge rooms and explained how mana worked to the Council and why Dungeons want humans in them, then asked the council to get EVERY adventurer in All roads or atleast the top ones to go to Fred's dungeon and just hang out until they were needed giving him TON's of mana.
Also they could have used an S rank mage with an AOE spell to power level lower leveled adventurers in Fred's dungeon, or even just his people while they waited. 1 Flower tripper at level 10 gives 1000 essence, previous Fred made like 10 of them in a room, he could have made more like 100, which is 100k mana. He can refresh the room faster than every 30 seconds, but lets just say 1 minute for math purposes. 1 High rank AoE mage +1 low rank adventurer = 100k essense divided by 2 per minute, so 50k per minute, that's 3 million Essence per hour. After 12 hours (and they could cycle out the mage if needed for speed) that's 36 million Essence. I imagine if he did some messing around Fred could find stuff worth more Essence than that, but still that's some serious power leveling I think. I'm not sure how much Essence is required per level, but I imagine that's pretty close to A rating or at least high B, and in 12 hours that is pretty crazy.
And why hasn't Fred tried taking mana out of himself, compressing it, then reabsorbing the compressed mana just like he did to the Dungeon cores when he upgraded their levels, that should upgrade himself too if it's that easy... OR doing the same thing to his shards. That should have been like the first thing he tried after he upgraded the first nature core. And if you can't do it with your own mana, he should teach his shards how to compress mana and press it into himself.... sigh.
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