
Krondor: Tear of the Gods
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Narrateur(s):
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Sam Tsoutsouvas
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Auteur(s):
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Raymond E. Feist
À propos de cet audio
Return now to a kingdom in constant peril: a scarred land, both magical and wonderous. New York Times best-selling author Raymond E. Feist continues his extraordinary Riftwar Legacy with a sweeping tale of conflict and intrigue.
The vile sorcerer Sidi sets the murderous pirate Bear upon the high seas in pursuit of the kingdom's most holy object, the miraculous Tear of the Gods. And if it falls to Sidi, the future will hold naught but unending night.
The race is on to rescue the remarkable artifact from Bear and his despicable master. But it will take greater-than-human swiftness, courage, and skill to prevail, for the mysterious criminal known as the Crawler is preparing to wreak havoc to fulfill his secret agenda. The fate of an imperiled world is in flux, as dark creatures gather to hasten the destruction of Squire James and his companions and bring about the total corruption of the Tear of the Gods.
Preformed by Sam Tsoutsouvas
©2009 Raymond E. Feist (P)2019 HarperAudioCe que les auditeurs disent de Krondor: Tear of the Gods
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Au global
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Performance
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Histoire
- Angel
- 2024-02-26
Still awesome after all these books .
As I mentioned before this is the not the final book in a series within a series. This trilogy (quadratic) was based around video games that took place in Feist’s world of Midkemia. Also, it takes place after the Riftwar but before several books farther along in the series that I have already read. Confused yet? Well, basically, Feist took a step back in time after the Serpentwar saga to write this trilogy (quadratic). And, since the fans of the series are most likely Riftwar fans, I am guessing he decide it would be best placing it in that time period made wish makes more sense.
Some of the characters are ones you are familiar with from the Riftwar, but there are several new ones as well. The characters tend to be of a very specific type with certain skills – like you would pick at the beginning of a video game. The quests they go on seem to have a cavalcade of baddies ending with a big battle against the king baddie – just like in video games. This book featured goblins, vampires, zombies, cursed amulets, sacred orbs, magic, swordplay, etc. etc. etc. - all elements of a great fantasy video game and a great fantasy book.
I look forward to the next trilogy (quadratic) within the series to see where Feist takes me.
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