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Limitless Lands, Book 2: Conquest (A LitRPG Adventure)

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Limitless Lands, Book 2: Conquest (A LitRPG Adventure)

Auteur(s): Dean Henegar
Narrateur(s): Jack Voraces
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À propos de cet audio

Placed in an experimental medpod controlled by an advanced artificial intelligence, 93-year-old Colonel James Raytak continues the fight to repair his failing body.

Leading his forces inside the game of Limitless Lands is helping the AI to heal his mind, but new threats are looming on the horizon.

Forces both in and out of the game have begun their plans of conquest. Colonel Raytak must rely on his soldiers, his friends, and decades of real-world combat experience to face these new challenges.

Find out who will rise to conquer in Conquest!

©2018 Dean Henegar (P)2019 Dean Henegar
Fantastique épique Fiction Militaire Science-fiction Épique Fantastique Soldat
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Ce que les auditeurs disent de Limitless Lands, Book 2: Conquest (A LitRPG Adventure)

Moyenne des évaluations de clients
Au global
  • 5 out of 5 stars
  • 5 étoiles
    52
  • 4 étoiles
    6
  • 3 étoiles
    1
  • 2 étoiles
    2
  • 1 étoile
    0
Performance
  • 4.5 out of 5 stars
  • 5 étoiles
    44
  • 4 étoiles
    10
  • 3 étoiles
    3
  • 2 étoiles
    0
  • 1 étoile
    0
Histoire
  • 4.5 out of 5 stars
  • 5 étoiles
    46
  • 4 étoiles
    8
  • 3 étoiles
    2
  • 2 étoiles
    0
  • 1 étoile
    1

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Filtrer
  • Au global
    5 out of 5 stars
  • Performance
    3 out of 5 stars
  • Histoire
    5 out of 5 stars

Very refreshing take on Litrpg

Such and interesting concept, love the characters and the war scenes. Not a huge fan of the narrators "old man" voice for the whole thing but it doesn't detract too much

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  • Au global
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    4 out of 5 stars

Great story weird game

Very good addition to what is shaping up to be a great series. The author is very smart in the way they implement the litrpg style. You won't hear basic descriptions over and over and there isn't a bunch of stats with constant info drops. It's like a real game with minimal text prompts outside tutorial starter stuff.

The only weak point for me was a chapter from villains perspective. The one with lovely the assassin, the fights are one sided assassinations that devolve into boring stat and text blurbs telling you how ppl die instead of enjoying the action, it's basically the ai reading the combat log. The other is the lack of impact deaths have. I know it's a game and all but I think a game trying to be ultra realistic would have a more significant penalty for death. Because even tho it is a common game mechanic it's not a good feature for a book to have no suspense in the fights since there are no stakes. It would have been nice to see something like a drop to his recovery when he dies or maybe PTSD flashbacks of rough times watching friends die leaving him in an odd emotional state after each death. Something that would act as a reason he desperately wants to avoid being killed adding some emotional depth to his journey.

That being said even with those minor gripes this is a great story. Fun characters with an interesting game world to explore. Part army sim, part adventure game with a splash of town management. It's not to be missed if you enjoy either of those types.

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  • Au global
    2 out of 5 stars
  • Performance
    3 out of 5 stars
  • Histoire
    1 out of 5 stars

gave book two a chance and it's even worse

the combination of being weak, unskilled and poor management skills make this book really hard to get through

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