Lost in a Good Game
Why We Play Video Games and What They Can Do for Us
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Narrateur(s):
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Ryan Burke
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Auteur(s):
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Pete Etchells
À propos de cet audio
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' --The Times
'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' --Adam Rutherford
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea.
In this, his first book, he journeys through the history and development of video games - from Turing’s chess machine to mass multiplayer online games like World of Warcraft or Fortnite - via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.
At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
©2019 Pete Etchells (P)2019 Brilliance Publishing, Inc., all rights reserved.Ce que les auditeurs disent de Lost in a Good Game
Moyenne des évaluations de clientsÉvaluations – Cliquez sur les onglets pour changer la source des évaluations.
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Au global
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Performance
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Histoire
- Rain
- 2020-02-11
If you are a big fan of games don't get this
a very boomer look into video games as he constantly describes them like a middle schooler writing about how video games telaport you to a new world and all that junk so the elderly reading this go "ohh wow i had no ideaaaaa" It's abvious that the author heard opinions from people and got very frustrated and wrote a whole book about it. The author likes to tell people that what they know is wrong but then barely offers an opinion. instead he just says "we are wrong about _____ and we are no where near knowing" which then just adds to the reptitivness.
the most interesting thing is how the author explains how unreliable scientific studies are. anyway don't get this if you actually play video games cause there's nothing new for someone who knows this
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3 les gens ont trouvé cela utile
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Au global
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Performance
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Histoire
- Peter W
- 2021-06-23
Lack of authentic voice
While Ryan Burke provided an adequate reading there was a loss of authenticity and legitimacy in not having a British voice for a story that reflected the author's nationality and experience.
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