Moral Combat
Why the War on Violent Video Games Is Wrong
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Narrateur(s):
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Charles Constant
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Auteur(s):
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Patrick M. Markey PhD
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Christopher J. Ferguson PhD
À propos de cet audio
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime.
If that surprises you, you're not alone - the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good.
In Moral Combat, Markey and Ferguson explore how video games - even the bloodiest - can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.
©2017 Patrick M. Markey, PhD, and Christopher J. Ferguson, PhD (P)2017 TantorCe que les auditeurs disent de Moral Combat
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Performance
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Histoire
- shawn ellis
- 2019-11-26
Useful but don't swallow the conclusions
This is a very useful work in getting a summary of the issues (social and political) and science behind violence in video games. My primary concern is the number of illogical arguments made by the author to say violent video games are harmless and in fact are helpful. While there are many I will summarize a few here:
The author suggests that recent science is clear there is no harm from video games. Unfortunately, the author's own summaries show this topic is a new field of research and standardized accepted methods have not been established. In other words, while video-game research in the last 20 years has been flawed and based on methods that would not be used today, it does not mean today's methods are definitive. The study of psychology and how people process information has radically changed in the last 20 years and will continue to change in the future. Therefore, any study quoted by the authors today showing no harm may not necessarily be true. A conclusion can only be drawn when the methods and procedures for measuring psychological and social responses to violent games can be widely validated in the scientific community. Indeed, future validated methods may find violent games harmful.
One of the more illogical arguments is that the authors state that playing violent video games for prolonged periods has no effect on the mental /social aspects of most youth and may even be therapeutic. If watching and engaging in playing violent video games has no impact then, by extension, watching violent porn should also have no effect on youth. I don't hear any experts recommending our youth watch violent porn as therapy.
Finally, the authors have an unusual paranoia against the APA (Americain Psychiatric Association). They paint the APA as a cabal only looking to support itself and trying to hide the truth that violent video games are good. Unbelievably, and completely tangentially, they link the APA of supporting the invasion of Iraq to help demonstrate their claims of a coverup. Dr. Markey neglects, however, to give full disclosure that he was executive director and president of the "Society of Interpersonal Theory and Research" SITR. This organization is promoting a brand of psychology that, scientifically speaking, is also in its infancy. Should we wonder if SITR has a stake in video game research and ask if Dr. Markey is secretly advocating for his own group by putting down the APA-LOL? Let's not join Markey in this rabbit hole :)
In conclusion, I enjoyed the review of the history of the science, politics and social aspects of video gaming. Its presentation was well done. However, do not buy into the conclusions. There is still a lot of science to be done in this area and many of the conclusions the authors draw fall short of scientific rigor.
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