Page de couverture de Multisensory Experiences

Multisensory Experiences

Where the Senses Meet Technology

Aperçu

Obtenez gratuitement l’abonnement Premium Plus pendant 30 jours

14,95 $/mois après l’essai de 30 jours. Annulez à tout moment.
Essayer pour 0,00 $
Autres options d’achat
Acheter pour 18,74 $

Acheter pour 18,74 $

À propos de cet audio

Most of our everyday life experiences are multisensory in nature; that is, they consist of what we see, hear, feel, taste, smell, and much more. Almost any experience you can think of, such as eating a meal or going to the cinema, involves a magnificent, sensory world.

In recent years, many of these experiences have been increasingly transformed, and capitalized on through advancements that adapt the world around us - through technology, products, and services - to suit our ever-more computerized environment.

Multisensory Experiences looks at this trend, and offers a comprehensive introduction to the dynamic world of multisensory experiences and design. It takes the listener from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to finally what the future of those experiences may look like, and our responsibility in it.

This audiobook empowers you to shape your own and other people's experiences, by considering the multisensory worlds that we live in, through a journey that marries science and practice. It also shows how we can take advantage of the senses, and how they shape our experiences through intelligent technological design.

The book is published by Oxford University Press. The audiobook is published by University Press Audiobooks.

©2020 Carlos Velasco and Marianna Obris (P)2022 Redwood Audiobooks
Histoire et culture Informatique Technologie IA et humanité

Ce que les critiques en disent

"This book is a looking glass that reveals a way of understanding how technology can enrich our everyday life." (Masahiko Inami, professor, Research Center for Advanced Science and Technology)

"A must...for researchers and practitioners learning about multisensory experiences, and creating them artificially." (Ali Israr, research scientist - haptics, Facebook Reality Labs, USA)

Pas encore de commentaire