Reality Is Broken
Why Games Make Us Better and How They Can Change the World
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Narrateur(s):
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Julia Whelan
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Auteur(s):
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Jane McGonigal
À propos de cet audio
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally — 174 million in the United States alone — regularly inhabit game worlds because they provide the rewards, stimulating challenges, and epic victories that are so often lacking in the real world. Instead of futile handwringing about this exodus from reality, world-renowned game designer Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
Drawing on positive psychology and cognitive science, McGonigal reveals how game designers have hit on core truths about what makes us happy, from social connection to having satisfying work to do. Game designers intuitively understand how to optimize human experience. Reality is Broken shows that games can teach us essential lessons about mass collaboration, creating emotional incentives, and increasing engagement that will be relevant to everyone.
©2011 Jane McGonigal (P)2011 Brilliance Audio, Inc.Ce que les auditeurs disent de Reality Is Broken
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Au global
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Performance
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Histoire
- mmimee
- 2018-07-31
Gaming at its best
Very interesting listen and has changed how I view games of all types and gamers. I gained much valuable information that I intend on applying to my teaching style and am excited to incorporate gaming in my daily teaching.
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