Rise of the Living Forge
A LitRPG Adventure
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Narrateur(s):
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Peter Berkrot
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Auteur(s):
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Actus
À propos de cet audio
Betrayed by his guild... Left for dead...
He'll become stronger than they ever imagined.
Ever since Arwin was summoned as a child, all he has known is war. And now, to claim the demon queen's life and end the war, he has to sacrifice himself. But, as he deals the final blow, the Hero of Mankind is betrayed.
Caught in a magical explosion thought to end him, Arwin awakens a month later to find that everyone has already moved on. His [Hero] class has changed to a unique blacksmith Class called [The Living Forge] that is empowered by consuming magical items, but some of his old passive [Titles] remain, giving him the power to forge his new future exactly the way he wants to.
Arwin isn't going to settle for anything less than completely surpassing the powers he wielded as the Hero.
After all, you are what you eat—and Arwin’s diet just became legendary.
Don't miss the next epic LitRPG Saga from Actus, bestselling author of Return of the Runebound Professor. With nearly 7-million views on Royal Road, this definitive edition is perfect for fans of Seth Ring, Jonathan Brooks, Michael Chatfield and lovers of all things Progression Fantasy and Crafting.
About the Series: Features a healthy mix of crafting and combat, a strong-to-stronger MC, power progression, a detailed magic system, item enchantment, smithing, unforgettable characters, and much more!
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Histoire6
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No thanks.
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Performance130
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Histoire130
After his parents died, Alex Roth had one desire: become a wizard. Through hard work, he was accepted into the University of Generasi, the world’s greatest academy of wizardry.... Fate, however, had another plan. On his 18th birthday, he is Marked by prophecy as one of his kingdom’s five Heroes, chosen to fight the Ravener, his land’s great enemy. But his brand is "The Fool". Worst of the marks.
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Frustrating
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1% Lifesteal
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- Auteur(s): Robert Blaise
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- Version intégrale
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Au global51
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Performance36
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Histoire36
Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman. His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses.
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high hopes for the next book
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Auteur(s): Robert Blaise
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Demon Card Enforcer
- A Deck-Building LitRPG (The Cerberus Cards, Book 1)
- Auteur(s): John Stovall
- Narrateur(s): Justin Thomas James, Jeff Hays, Tiana Camacho
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Au global10
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Performance7
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Histoire7
It’s Drop Night, the one night every decade when the gods hand out cards to a lucky few. If you get a deck, you’re a deckbearer capable of wondrous feats within the Great Game system. You can control powerful monsters and summon mantles that let you fight alongside your beasts. Ethan Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor people who follow their divine mandates, but that doesn’t mean Wolfe can’t hope.
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Interesting concept
- Écrit par Geoff Tanaka le 2025-06-11
Auteur(s): John Stovall
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Ashes of the Sun
- Auteur(s): Django Wexler
- Narrateur(s): Imogen Church
- Durée: 21 h et 24 min
- Version intégrale
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Au global40
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Performance36
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Histoire36
"Ashes of the Sun is fantasy at its finest"--Nicholas Eames, author of Kings of the Wyld Long ago, a magical war destroyed an empire, and a new one was built in its ashes. But still the old grudges simmer, and two siblings will fight on opposite sides to save their world in the start of Django...
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TRULY PHENOMENAL!
- Écrit par Utilisateur anonyme le 2020-07-25
Auteur(s): Django Wexler
really enjoyed it, will be picking up the next installment.
fantastic blend
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Full of logical plot holes and flaws in reasoning. One example: The thieves guild is hostile to you because you stole the dungeon key from them. Now no one can get into the dungeon but you, very clearly stated. You later run into some ash holes outside said dungeon, thieves guild members. You fight, they die in a large pool of blood. The bodies are a problem, you don't want the guild to learn of the killings or they will likely launch a full scale assault in retribution. Solution? Dungeons are always hungry, so you drag the bodies inside the dungeon to dispose of them. No one would believe the smith killed those three enforcers, hahahahahah. At least this would work if it weren't for the fact that YOUR THE ONLY ONE WITH ACCESS TO THE DUNGEON, and you left a very obvious blood trail leading within as you dragged the bodies... Ok, now imagine this sort of thing on a smaller scale, sprinkled throughout the book. I think this is the story's weakest point.
There is also a lot of damaged-oc-edgelordy-'I'm Batman' style stuff in the latter third of the book, opinions may vary.
The crafting process is handwaved quite a bit, unlike morcster chef where real cooking technique is described. Arwin takes a lot of shortcuts as his magic skills essentially allow him to skip smithing steps while making armor, work directly with entire pieces of armor thrown in the forge, and make artistic quality engravings in hot metal using nothing but his big fingers. Even organic components like scales can be forged and beaten into shape, because.. magic??
Overall 3.5 for story (and I'm a bit biased as I like DIY). Interesting premise, but could have used more editing and research. The Morcster Chef trilogy was better I think.
Intriguing but flawed
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Honestly I still kinda liked the book, it's was pretty good but the focus on smithing lost me a bit.
Very very much a book about smithing with some story sprinkled in.
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Really Solid First Entry
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a bit slow
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