Rune Seeker
A LitRPG Adventure
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Narrateur(s):
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Ralph Lister
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Auteur(s):
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J.M. Clarke
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C.J. Thompson
À propos de cet audio
The Everfail will rise. His enemies will fall.
Hiral is the Everfail, the weakest person on the flying island of Fallen Reach. He trains harder than any warrior. Studies longer than any scholar.
But all his people are born with magic powered by the sun, flowing through tattoos on their bodies. Despite having enormous energy within, Hiral is the only one who can’t channel it; his hard work is worth nothing.
Until it isn’t.
In a moment of danger, Hiral unlocks an achievement with a special instruction: Access a Dungeon to receive a Class-Specific Reward.
It’s his first—and maybe last—chance for real power. Just one problem: all dungeons lay in the wilderness below the flying islands that humanity lives on, and there lay secrets and dangers that no one has survived.
New powers await, but so do new challenges. If he survives? He could forge his own path to power.
If he fails? Death will be the least of his problems.
Don't miss the next progression fantasy series from J.M Clarke, bestselling author of Mark of the Fool, along with C.J. Thompson. Unlock a weak-to-strong progression into power and a detailed litRPG system with unique classes, skills, dungeons, achievements, survival and evolution. Explore a mysterious world of fallen civilizations, strange monsters and deadly secrets.
©2023 J.M. Clarke and Carter J. Thompson (P)2023 Recorded BooksVous pourriez aussi aimer...
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Came for Pavi...Stayed for story
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Histoire0
Growing stronger has brought its own challenges as Silas is more of a target than ever. Worse, the Earth and its allies become targets too. Decisions have been made and obligations accrued. The threats exist at many levels, but the one that must be dealt with first is one that doesn't seem to have any agenda but raw destruction. Silas must walk his own path and create a new way if he wants a future that diverges from the horrors he has been shown.
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Fun gamelit popcorn
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Was definitely a fun ride.
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The characters would often grasp some random idea out of thin air, feel overly confident in it, and it always being correct, with little setting to back it up. Feels like lazy/bad writing. Character growth was basically just a flat self-confidence arc with new magic powers used inconsistently.
On the good side, I thought the suspense in learning more about the enemy was pretty well done.
Characters and dialogue are a bit flat
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+ decent progression
+ interesting plot
- very slow start - the initial "mopping" phase lasts 7~8 chapters before the action gets going
- a lot of plot device/armor e.g. MC gains new ability or uses ability in a novel way, then immediately brain-farts and forget about it, only to have an epiphany many chapters later in a clutch moment and use it to win the fight
- some fights drags on too much e.g. a 5 min fight lasts several chapters and there are many instances of a single character getting pummeled while other party members were doing nothing
- plot holes where there was some attempt to use science to rationally explain the game system but it contradict with many of its aspects such as skills and exp gains
- narrator is not to my liking - voice is too husky making all character sound old, and there is a slight delay between every sentence
too much plot device
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boring
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