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The Crafter's Defense

Dungeon Crafting, Book 2

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The Crafter's Defense

Auteur(s): Jonathan Brooks
Narrateur(s): Louise Cooksey
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À propos de cet audio

Sandra managed to survive the first major incursion from the nearby Orcs, thanks in part to the help a certain half-orc/half-dwarf provided. However, Kelerim left her dungeon to seek out his father, leaving her all alone with just Winxa - her dungeon fairy - as company.

With the loss of her new friend comes some opportunities, at least; she now has the freedom to craft whatever she wants, and the threat of her dungeon core’s destruction from outside forces is practically absent. She even has the opportunity to upgrade her core size, unlocking additional constructs for use as dungeon monsters, as well as a new core-specific skill.

Unfortunately for Sandra, a particular action outside of the dungeon has unintentionally drawn attention to her activities, and there’s now a very serious threat to her survival. Racing against the clock, the crafting-based dungeon needs to find a way to prevent her destruction, all the while dealing with the problems her expanding area of influence has created.

Because it’s not only the nearby races that she has to deal with - but the nearby dungeons, as well.

This dungeon core story contains litRPG/gamelit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.

©2019 Jonathan Brooks (P)2019 Jonathan Brooks
Fantastique Fantastique épique Épique Fiction LitRPG
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Ce que les auditeurs disent de The Crafter's Defense

Moyenne des évaluations de clients
Au global
  • 4.5 out of 5 stars
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Performance
  • 4.5 out of 5 stars
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Histoire
  • 4.5 out of 5 stars
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Filtrer
  • Au global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    4 out of 5 stars

Love Dungeon Books

Great series. Not sure if I would have gone to the surface without reinforcing my dungeon completely. Also it had been stated in book 1 that the core started 300 ft underground, and was making rooms 30x30x10ft so 10 ft high, and yet it took 17 rooms to get from the entrance to the core room? Are they all vertical with significant gaps between them?

Dungeon influence moves out radially. At 300 foot depth even being lazy and making rooms only 1 out from a central shaft (8 per floor) there would be hundreds of rooms before getting to 300 ft. And there could be WAY more per floor, AND they could go lower than the core room then circle back up afterwards.... Someone didn't do their math.

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  • Au global
    2 out of 5 stars
  • Performance
    1 out of 5 stars
  • Histoire
    4 out of 5 stars

Difficult to review

This is probably one of the most difficult books to review I've ever encountered. The story is great, I love the premise and many parts of the story itself. Unfortunately there are a lot of technical issues which really disrupted the immersive experience and enjoyment of the story. It is hard to distinguish how much of it is the writing & poor editing and how much is the narrator, but both need work. The technical mistakes hit me like an out of tune chord, some suspended disbelief world building / logical mistakes can also be quite annoying. The narrator also has the tendency to emphasize things in an odd and unnatural way, and a lot of the "voices" used are re-used for other characters which is annoying.

Overall I guess enjoyed it, but it's frustrating how much better it could have been and it's really a love hate relationship.

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