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The Psychology of Final Fantasy: Surpassing the Limit Break

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The Psychology of Final Fantasy: Surpassing the Limit Break

Auteur(s): Anthony M Bean PhD - editor
Narrateur(s): Gabriella Pitchford
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"No matter how dark the night, morning always comes, and our journey begins anew." (Lulu, Final Fantasy X)

From its initial release in 1987, Final Fantasy has gone on to become one of the most beloved series of role-playing games in history. With narratives revolving around grandiose stories of good versus evil, Final Fantasy has allowed us, as players, to witness heroic battles, experience hard-won victories, and create treasured friendships for almost 40 years.

The Psychology of Final Fantasy guides gamers on a real-world quest of self-discovery so that they can surpass their own limit break. And, as part of this examination, psychologists, clinicians, video game researchers, professors, and enthusiasts who love this franchise ask:

  • How does the storyline in Final Fantasy grab and keep our attention for so many hours of gameplay?
  • Why do the symbols in the game, such as crystals, magic, and weapons, hold meaning about our own psychological inner workings?
  • What are the feminine warrior and archetypes found in the game and how are they living in all of our everyday lives?
  • How does playing Final Fantasy connect us with a larger sense of spiritual guidance as to who we are?
  • Why is it that, by creating a group, we become whole more than we do when playing as individuals?
  • How do the musical interludes affect our psyche and push us to become better versions of ourselves?

Think you know Final Fantasy? The Psychology of Final Fantasy explores how the game resonates with a player's psychological drive toward an emotional sense of wholeness, bonding, and completion as they take part in this epic quest.

©2020 Leyline Publishing (P)2020 Leyline Publishing
Psychologie Psychologie et santé mentale Santé mentale Fantastique Fiction Exercice physique

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A repetitive, disjointed mess

This book is a collection of essays and they differ in quality. Some of them only talk about FF and not about the psychological principle they want to be introducing. Some of them only talk about psych principle and it's not clear how it relates to FF. Some of them are woke garbage.

One of the bigger problems about being a collection of essays is that each essay has to treat its audience as not knowing anything about any FF games so we are told the plots of FF6, 7, 9 & 10 several times over. The book would be better if instead of just a collection of essays rather have an abridged, edited versions of them.

I also want to mention the narrator does a good job but it's pretty clear she isn't familiar with most of the FF games as she mispronounces several names. The jarring example that comes to mind is she calls FFX-2, Final Fantasy Ten the second and not Final Fantasy Ten Two. I will say by the end of the book I think she's familiar with FFX and a little bit FFVII. Also some of the longer sentences have a weird cadence and could have used a 2nd take.

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