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You've Been Played

How Corporations, Governments, and Schools Use Games to Control Us All

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You've Been Played

Auteur(s): Adrian Hon
Narrateur(s): Damian Lynch
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How games are being harnessed as instruments of exploitation—and what we can do about it

Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.

Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

©2022 Adrian Hon (P)2022 Basic Books
Développement commercial et entrepreneuriat Gestion et leadership Entreprise
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Ce que les critiques en disent

"You’ve Been Played is the urgent wake-up call we need to the dangers of the gamification run amok, where manipulation masquerades as fun and politics and profit are the only real winners. Essential reading for lovers of games, human freedom, and anyone who still believes that playing should be fun."—David Sax, bestselling author of The Revenge of Analog

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