City of Town: An Improvised DND Adventure!

Auteur(s): City of Town: An Improvised DND Adventure!
  • Résumé

  • Welcome Travelers, to the Adventure of a lifetime. City of Town is truly unlike any other DND podcast out there. Each episode features a new and entirely improvised DND adventure. No prep work, no character sheets, just infinite amounts of dragon slaying and DND fun! Whether you want to hear about Sea Elves fighting an enchanting bard or an Aarakocra war leader in the throws of battle, each episode brings an entirely new and original story. Making it an exciting and easy journey to pick up and check out at any moment. Like we’ve already said, there’s no prep work. That goes for us and our listeners! So make sure you subscribe and hit the bell icon so that you never miss what crazy journey we’ll go on next!
    Copyright 2024 All rights reserved.
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Épisodes
  • Can a bad dad be a good detective?
    Nov 25 2024

    A hard-boiled investigator, Boyle is drawn into a harrowing case after finding the body of someone he initially believes is his estranged son, only to uncover a tangled web of betrayal, the criminal underworld, and dark magic. As the story spirals toward an existential climax, the detective must grapple with questions of morality, family, and the fragility of existence itself.

    Adventure Setup:

    • Dungeon Master (DM): Casey
    • Player: Michael, playing Detective Boyle Son, a grizzled, hard-boiled investigator who discovers that the victim is his estranged son, killed under mysterious circumstances.

    Story Summary:

    Setting: A rainy metropolis filled with intrigue, from crime scenes to decrepit neighborhoods like "The Depths."

    • Detective Boyle Son is thrust into a personal and professional crisis when his estranged son is murdered. As the investigation deepens, Boyle discovers ties to a criminal organization known as the Wolf Clan, led by the enigmatic Vladimir the Wolf.
    • Challenge: Navigate the gritty underworld, face personal guilt, and unravel a web of deceit tied to a powerful artifact capable of rewriting reality.

    Key Scenes:

    1. The Crime Scene:

      • [00:04:00] - Boyle surveys the crime scene, uncovering signs of a struggle and learning that the victim was strangled after a violent fight. A cryptic message in blood adds emotional weight.
    2. Interrogation of Sarianne:

      • [00:09:00] - Boyle questions Sarianne, his secret mistress and the victim's mother, who provides crucial clues about the Wolf Clan’s involvement.
    3. Meeting with Marty:

      • [00:18:00] - Boyle seeks information from Marty, a shady informant who reveals the Wolf Clan’s hideout in "The Depths" and hints at a dangerous deal involving the mayor.
    4. Infiltrating the Depths:

      • [00:30:00] - Boyle, Hilda (his loyal partner), and Chip Chip (a skilled marksman) descend into The Depths, a treacherous and decaying part of the city. They devise a plan to distract the gang while Boyle sneaks into their hideout.
    5. Confrontation with the Wolf Clan:

      • [00:42:00] - Boyle faces off against Legs, a fearsome enforcer, and is captured. In a shocking twist, Boyle learns his son faked his death to orchestrate a power play within the Wolf Clan.

    Climax:

    • [00:56:00] - The Wolf Clan leader uses an artifact containing a powerful wish spell. In a desperate attempt to intervene, Boyle lunges for the artifact but fails. The spell is cast, erasing Boyle from existence and rewinding time to before he was born, leaving the world to spiral into chaos without him.

    Stay tuned for more gripping and improvised adventures in the City of Town!

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    1 h et 2 min
  • He Fired an Employee for Breathing Fire
    Nov 18 2024

    Pete is the ultimate middle manager. Which means he's just about the most forgettable person in any room. But when Pete's captured by the mob and forced to help rob the greatest bank in the kingdom, he'll have to decide whether he's just a middle manager or THE middle manager.

    Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

    If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

    Adventure Setup:

    • Dungeon Master (DM): Michael
    • Player: Casey, playing Pete, a nondescript, balding kenku who is thrust into a dangerous mission to infiltrate the High Bank of Ethriel and steal all its money for the infamous mob boss John Pupsley.

    Story Summary:

    Setting: The sprawling, skyscraping High Bank of Ethriel and its chaotic filing system buried deep underground.

    • Pete, an unremarkable middle manager, is forced into a dangerous heist orchestrated by John Pupsley, a crime lord with eternally youthful and deadly puppies.
    • Challenge: Pete must navigate the bureaucracy of the bank, complete his own background check, and overcome escalating threats, all while keeping his head—and body—intact.

    Key Scenes:

    1. Threatened by John Pupsley:

      • [00:03:18] - Pete is confronted by the intimidating mob boss, who forces him into the heist under threat of being fed to his puppies if he fails.
      • [00:05:42] - Pete’s wit and ability to appear utterly unremarkable convince Pupsley to give him a chance.
    2. Corporate Chaos:

      • [00:17:46] - Pete arrives at the bank, stops by a bakery for a misnamed birthday cake, and navigates the oppressive hierarchy of the office.
      • [00:24:02] - During a long and uneventful quarterly meeting, Pete begins hatching his plans.
    3. Filing Department Mayhem:

      • [00:46:07] - Pete descends to the negative 20th floor, encountering gnomes running a disorganized filing system directly linked to the CEO’s mind.
      • [00:48:12] - In an ill-conceived attempt to bring order, Pete implements a naming game and a scrum workflow, burning precious hours.
    4. Revelation of Pete’s True Identity:

      • [00:55:36] - After finally obtaining his background file, Pete discovers his full name is Pete Middleis, revealing him as the legendary "Middle Manager of Hell." This dark connection adds an ironic twist to his unassuming demeanor.
    5. Confrontation with Time:

      • [01:00:00] - With time running out, Pete abandons bureaucracy to focus on mentoring a single gnome. The plan speeds up his task, but the rising tension looms large as he inches closer to completing his mission—or facing dire consequences.

    Climax:

    • [01:12:00] - As the clock ticks down, Pete devises a last-minute gambit to steal the money without alerting the heightened security led by Vice President Josh Jackson. His middle management skills and unassuming persona prove to be his most powerful tools.

    Closing:

    • Emotional Resolution: Pete embraces his newfound identity, recognizing that his mundane skills hide a demonic potential for navigating and manipulating bureaucracy.
    • Reflection: The hosts laugh at Pete’s absurd journey from boring banker to unlikely antihero and discuss the humor and tension of balancing workplace satire with fantasy adventure.
    • Call to Action: Listeners are encouraged to share their favorite moments and speculate about Pete’s potential return in future episodes.

    Stay tuned for more epic and improvised adventures in the City of Town!

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    1 h et 8 min
  • Can AI Dungeon Master better than a human?!
    Nov 11 2024

    This week Casey and Michael hand over the reigns to our future AI Overlord, Chat GPT, to see what D&D will be like in the not too distant future when the robots have taken over.

    Adventure Setup:

    • Dungeon Master (DM): ChatGPT
    • Players: Casey as Detective Lestrange, a cynical lawman on a mission, and Michael as Deputy Carlisle, his loyal yet nervous deputy.

    Story Summary:

    Setting: The haunted village of Ravenswood, shrouded in mist and mystery, with a cursed inn and eerie forest

    • Detective Lestrange and Deputy Carlisle arrive in Ravenswood, tasked with investigating strange disappearances linked to a powerful artifact hidden in the haunted woods.
    • Challenge: As they explore the village and woods, they confront villagers, ghosts, and ChatGPT’s surreal responses, often finding their only way forward is to push ChatGPT with unorthodox and absurd commands.

    Key Scenes:

    1. Meeting the Villagers:

      • 03:0] - Detective Lestrange and Deputy Carlisle gather rumors from the villagers, who warn them about the haunted inn and the eerie noises that come from the woods.
      • 06:00 - They learn of a hidden artifact tied to a curse that has haunted the village for generations.
    2. Exploring the Inn:

      • 10:00 - The duo checks into the haunted inn, where strange whispers and a creaking staircase lead them to a mysterious room. Deputy Carlisle breaks a mirror, revealing a hidden compartment with a key and a map.
    3. The Haunted Woods:

      • 19:00 - Using the map, they make their way to the woods, guided by a wary old man. They discover an altar with carvings indicating a powerful seal holding back an ancient darkness.
    4. The Wizard’s Tower:

      • 28:00 - After obtaining the artifact, they consult an eccentric wizard in a tower who warns them of the danger in removing the artifact, claiming it’s the only thing keeping the dark curse contained.
    5. Power Play at the Saloon:

      • 35:00 - Back at the village saloon, Detective Lestrange and Deputy Carlisle confront a shadowy figure demanding the artifact, who they promptly restrain and add to their ever-growing entourage of intimidated townsfolk.

    Climax:

    • 43:00 - Confronted by a shadowy darkness that approaches the saloon, they gather the villagers to “blend in” as zombies. Deputy Carlisle hurls the artifact at the darkness, temporarily trapping it and restoring calm to the village.

    Stay tuned for more chaotic and improvised adventures in the City of Town!

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    1 h et 6 min

Ce que les auditeurs disent de City of Town: An Improvised DND Adventure!

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