Transcripts available at diceexploder.com
What’s the best way to convey the emotional experience of being a post-apocalyptic demon-fighting wizard action hero? Did you say “a coloring book with some Yahtzee on the side?” Because that’s what Two Hand Path designer Mikey Hamm landed on.
Last week was an episode all about the joy of destruction and transgression, and I wanted to balance that out today with another episode on physicality in games and the act of creation. But because I’m joined by the wonderful and prolific Jeeyon Shim, this spilled out into so much more: Jeeyon's background in child education, solo games that ask you to do a verb other than journal, how important it is for our humanity to take breaks and touch grass sometimes, and just how much fun art can be.
Further Reading
Two Hand Path by Mikey Hamm
Making Comics by Linda Barry
Field Guide to Memory by Shing Yin Khor and Jeeyon Shim
A Mending by Shing Yin Khor
Ad Links
Sock Puppets
Mission ImPAWsible
Socials
Jeeyon on Patreon, Bluesky, and itch.
Sam on Bluesky and itch.
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