From one-man-band to rock star.
The creator of Necesse, Mads Skovgaard, has taken the full journey, starting 12 years ago from scratch in every sense, even building his own game engine to support his vision of a fun and interesting game experience. Getting in touch with influencers, building updates, community management, and much more until at one day reaching the front page of Steam to discover that a vast number of players are willing to invest in spending time with their friends in the emergent worlds of Necesse.
We also talk about next steps after growing from indie to indie+ (or true independence), having a team to share your vision with, and how to develop your IP and stories in an emergent world sandbox game.
Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: roj@dahllaw.dk
Special thanks to DAHL and Dennis from podcaster.dk who produced this episode.
Produced in collaboration with Podcaster.dk
Recorded by Dennis G. M. Jensen
Editing and mix by Dennis G. M. Jensen/Podcaster.dk
Music by Henrik Pahlke Møller