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  • Gamedev

  • 10 Steps to Making Your First Game Successful
  • Written by: Wlad Marhulets
  • Narrated by: Yong Yea
  • Length: 6 hrs
  • 4.9 out of 5 stars (7 ratings)

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Gamedev

Written by: Wlad Marhulets
Narrated by: Yong Yea
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Publisher's Summary

If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.

As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic). 

In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.

The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.

©2020 Wlad Marhulets (P)2020 Wlad Marhulets
  • Unabridged Audiobook

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Perfect Textbook for Classroom Instruction

I’ve recommended this book in my classes and have been teaching game design for over 13 years. This is a must listen for up and coming students who may be disenfranchised by the current state of education, particularly since this type of instruction is lacking in our current educational system - teachers who can show what they know via the technology. If you’re someone who wants to make video games, this book is for you.

This is what separates the players, from the makers. Take the first step.

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Solid surface level advice for absolute beginners.

I'll start out by saying that I think it's really great that Wlad shared this knowledge with the world.

The first two hours felt a bit like a quick overview of productivity advice offered in a couple of best selling novels like Atomic Habits, so I felt a bit disappointed during that part of the book, because I have already read them.

Once the book begins to cover game design and development, there are a lot of useful tidbits.

This book is more suited to a true beginner than someone who has already dabbled a bit in indie game development. That being said, I found the information about easily overlooked legal issues to be worth the entire price of admission.

If you want to make an indie game, then reading this early on in your journey will be very helpful. If you're looking for info on game design itself, this isn't the book for that.

I found the pace most comfortable at 130%

Pros:
- Firehose of information that is prefect for giving beginners an overview.
- Taught me some very useful tidbits about the indie game development process, legal issues, and working with contractors.
- Helped me think about things from a new perspective.

Cons:
- This book is surface level, so if you're looking for in depth information on anything mentioned, you'll need to read a different book.

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a must read for every aspiring indie developer

this is the ultimate playback for anyone looking to break into the industry. goes in depth into all aspects of making a successful game

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