Indie Game Publishing
A Practical Guide for Videogame Developers
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wish list failed.
Follow podcast failed
Unfollow podcast failed
Buy Now for $25.00
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Carol Scheider
-
Written by:
-
Odile Limpach
About this listen
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener.
Hear from experienced developers and expert publishers how they successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about critical sales and marketing aspects, various possible funding models for games, and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is in this audiobook! Topics covered include:
- Understanding what publishers do and who they are
- How to self-publish your game
- Marketing
- Sales
- Distribution
- Funding
- Contracts
Also included is a detailed case study example of how rhythm platformer game Vectronom grew from a from student project all the way through to being published on PC, mobile, and Nintendo Switch, winning multiple awards and prizes along the way.
The author of this audiobook, Professor Odile Limpach, teaches economics and entrepreneurship, is co-founder of a game business accelerator, and previously was managing director of Blue Byte in Dusseldorf, Germany.
©2020 Odile Limpach (P)2021 Adventurous MediaYou may also enjoy...
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- Written by: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Great book on western video game story telling
- By Derek on 2021-09-07
Written by: Evan Skolnick
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Written by: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Good, but a little one sided
- By Kindle Customer on 2020-11-25
Written by: Jason Schreier
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Written by: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
BioShock
- By Jesse on 2022-11-07
Written by: Jason Schreier
-
Gamedev
- 10 Steps to Making Your First Game Successful
- Written by: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
Perfect Textbook for Classroom Instruction
- By Kristopher on 2023-05-19
Written by: Wlad Marhulets
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- Written by: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
For businesspeople more than Nintendo fans
- By Gerry Corcoran on 2022-05-25
Written by: Reggie Fils-Aimé
-
The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- Written by: David Thomas, Andrew Hunt
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
-
-
Great technical book, needs accompanying diagrams
- By Christine Y. on 2020-04-16
Written by: David Thomas, and others
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- Written by: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Great book on western video game story telling
- By Derek on 2021-09-07
Written by: Evan Skolnick
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Written by: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Good, but a little one sided
- By Kindle Customer on 2020-11-25
Written by: Jason Schreier
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Written by: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
BioShock
- By Jesse on 2022-11-07
Written by: Jason Schreier
-
Gamedev
- 10 Steps to Making Your First Game Successful
- Written by: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
Perfect Textbook for Classroom Instruction
- By Kristopher on 2023-05-19
Written by: Wlad Marhulets
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- Written by: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
For businesspeople more than Nintendo fans
- By Gerry Corcoran on 2022-05-25
Written by: Reggie Fils-Aimé
-
The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- Written by: David Thomas, Andrew Hunt
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
-
-
Great technical book, needs accompanying diagrams
- By Christine Y. on 2020-04-16
Written by: David Thomas, and others
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- Written by: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
Trip back in time.
- By Stacy on 2023-07-05
Written by: David Kushner
-
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- Written by: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
Written by: Matt Hackett
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Written by: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Written by: Justin Gary
-
Doom Guy
- Life in First Person
- Written by: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
True Edition of Masters of Doom
- By Tiffany Harrison on 2023-08-23
Written by: John Romero
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- Written by: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
Written by: Jamie Madigan
-
Creating Character Arcs
- The Masterful Author's Guide to Uniting Story Structure, Plot, and Character Development
- Written by: K.M. Weiland
- Narrated by: Sonja Field
- Length: 5 hrs and 7 mins
- Unabridged
-
Overall
-
Performance
-
Story
Have you written a story with an exciting concept and interesting characters - but it just isn't grabbing the attention of readers or agents? It's time to look deeper into the story beats that create realistic and compelling character arcs. Internationally published, award-winning novelist K.M. Weiland shares her acclaimed method for achieving memorable and moving character arcs in every book you write.
-
-
Indispensable
- By Alex Makar (the author!) on 2019-09-19
Written by: K.M. Weiland
What listeners say about Indie Game Publishing
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- AgileFoxen
- 2021-09-26
Very insightful!
Definately worth a listen for any indie game devs that plan on publish a game whether by finding a publisher or on their own!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!