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  • Kragnos Avatar of Destruction

  • Warhammer: Age of Sigmar
  • Written by: David Guymer
  • Narrated by: Andrew James Spooner
  • Length: 12 hrs and 14 mins
  • 4.9 out of 5 stars (10 ratings)

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Kragnos Avatar of Destruction

Written by: David Guymer
Narrated by: Andrew James Spooner
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Publisher's Summary

A Warhammer Age of Sigmar Novel

Excelsis, City of Secrets, stands proud in the Realm of Beasts. From its walls, Sigmar's followers push ever outward into the Ghurish Heartlands - but something ancient is about to awaken, and test the forces of Order like never before.

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Discover the struggles of Order as they attempt to assert their dominance in the wild plains of Ghur, which threatens to be claimed by the atavistic might of Kragnos and his followers.

The story

The Realm of Beasts has ever been a place of savagery and destruction, defiant in the face of Sigmar's feeble attempts at liberation. But now, deep within the mountains of the Ghurish Heartlands, something ancient stirs. A god long-trapped is about to awaken, and the drumbeat of war calls. Ferocious Ironjawz, gluttonous Ogors and towering gargants all set their sights on the human interlopers, determined to cast down their keeps.

It is into this maelstrom that generals Ellistor Seraphine Lisandr and Casius Braun march, sent forth from proud Excelsis to conquer new lands. It is a near suicidal task, made ever worse by the growing rift between Azyrite and Reclaimed. But Sigmar demands sacrifice, and the forces of Order are about to be tested like ever before.

Written by David Guymer. Running time 12 hours 15 minutes. Narrated by Andrew James Spooner.

©2022 Games Workshop Limited (P)2022 Games Workshop Limited

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He is coming

This book surprised me in only good ways. Avoiding spoilers, for the most part, this book focuses on how mortals react to the awakening of a god (or demigod) of the realm and his inevitable arrival. His awakening alone causes pandemonium on Ghur and Kragnos is written like he is supposed to be, ancient beyond imagining and a natural disaster. The book does focus on two free guilds in Ghur and I personally thought I was going to hate that part, but it was actually my favourite part of the book. How do humans react to a realm actively trying to kill them? How does your home realm change you? One thing is for certain... Ghur will make savages out of us all...

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