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Realm of Mystics
- Narrated by: Book Buddy Digital Media
- Length: 1 hr and 44 mins
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Publisher's Summary
When a girl wakes up in a virtual reality fantasy video game, she's sure this must be a mistake. She's not a gamer and she doesn't want to be here. Whether she likes it or not, she's now Em3ra1d_with_3nvy, one player in a four-player team whose mission is to defeat a dragon and rescue the realm's princess. In a game where she has no idea how to play, Em3ra1d_with_3nvy will have to learn to use magic in order to help her team win the game - or risk being trapped within it forever.
What the critics say
"Level Up is an easy-reading, fast-paced series of six gamer adventures. All are rooted in the premise that by 2089, virtual reality is part of the norm; L33T CORP creates the most engaging games. Their latest is Level Up with over a thousand different realities, and the company seeks testers to operationalize each reality. Teens are thrust into the middle of a game with the warning that they must win or be trapped in Level Up forever. Each volume opens with a scene featuring the Game Runner, the avatar who explains the rules and challenges. In Realm of Mystics, Em3rald_with_3nvy, an inexperienced gamer, must complete four levels - Water, Earth, Fire, and Air - using her unique strengths. The final level requires winning the Boss Battle, releasing a princess and killing the dragon. Em3rald is designated as the Mage, a magic user complete with spell book. Labyrinth features SuprSolvr, who must use her wits to solve puzzles and her physical skills to reach the center of the labyrinth to vanquish the boss. The Zephyr Conspiracy's hero, Gadget, an experienced and fearless gamer, becomes a lowly sailor on the pirate ship, Zephyr. In making her way through the ranks, Gadget can play the game in a myriad of ways - as long as she wins.
In-the-know readers will be easily immersed in the games; conspiracy and betrayals lurk in unexpected and hazardous situations. Of particular interest to teen gamers, this series will appeal to a specific audience of virtual reality fans." (VOYA)