So You Want to Be a Game Master
Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
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Narrated by:
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Shawn Compton
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Written by:
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Justin Alexander
About this listen
Become the Ultimate Game Master
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
Award-winning game designer Justin Alexander has created an incredible compendium of advice, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice, just hearing the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys!
No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2023 Justin Alexander (P)2023 TantorYou may also enjoy...
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Slaying the Dragon
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Highly recommended!
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Never Unprepared
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- Unabridged
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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Essential for Every Game Master
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Written by: Phil Vecchione
What listeners say about So You Want to Be a Game Master
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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- Amazon Customer
- 2023-12-08
Great resource for new and experienced DMs
Great systems for running dungeons, mysteries, urban campaigns and more.
Only problem is that there is a lot of references to the diagrams in the book with no way to see them. still worth the listen as most examples are explained very well so not necessary to see them.
definitely will be giving a second listen to take notes.
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- Nick
- 2023-12-18
Wish I Had This Year's Ago
A great introductory guide for new GMs and a good tool reference for experienced GMs. I wish I'd have had this book a few years ago when I got back into gaming. It would have saved me hours of YouTube watching and blog reading as it collects a lot of the best practical advice, especially regarding simple procedures to run either formally or informally.
I bought the print copy too as reference.
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- Mason
- 2023-12-22
Missing key materials.
Over and over the text references things that are only in the print and e-book versions. Why this was not included as a pdf as is normal in these cases, no one knows. As it is, large parts of the book make no sense due to the exclusion of them. Stick to the print or e-book versions I guess, that’s what the narrator seems to be telling me.
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