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Storm Clouds
- The Guild Wars, Book 1
- Narrated by: Todd McLaren
- Length: 14 hrs and 9 mins
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Publisher's Summary
The Omega War ended, not with a bang, but with a whimper.
The Peacemaker-enforced ceasefire brought an end to the hostilities, but not a resolution, and now it’s up to the Four Horsemen to forge a lasting peace. Alexis Cromwell, despite her pregnancy, heads off to Capital with Nigel Shirazi to obtain justice from the enigmatic Mercenary Guild Council, but when they arrive, they’re quickly embroiled in galactic politics, and find out the situation is far, far worse than they could possibly have imagined.
On Earth, Jim Cartwright has been given the task of ‘fixing’ the world government, which was complicit in General Peepo and the Merc Guild’s invasion. He has some good ideas, but so do Peepo’s agents who have stayed behind to foment rebellion. Sansar Enkh has her formidable intelligence service to watch his back … but will it be enough?
Additionally, a new force is emerging on Earth, and it is raising far more questions than it is answering. What is the enigmatic Section 51, and what are their ultimate goals?
As the Horsemen work for peace, the clouds of war are on the horizon. A greater war is looming as the other guilds, sensing weakness in the Mercenary Guild, begin their fight for supremacy. Who will be left when the storm clouds clear?
What listeners say about Storm Clouds
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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- Langer MD
- 2024-02-08
Oh. My. GOD this is Boring
Literally nothing happens beyond political negotiations and complaints about overtaxing until 4½ hours in. At that point, a brief conflict between The United States and a seceeded 'Republic Of Texas' breaks out that establishes a precarious detente and lends legitimacy to the Mercenary-led 'Terran Federation' so that it can negotiate with the 'Galactic Union'.
Are your eyes going blurry from disinterest? Mine did.
An uncaptivating "uncovering a spy" plotline dominates the middle ⅓ of the Chris Kennedy/Mark Wandrey offering, and a convoluted "duplicitous ally disrupting a contract" story drives the last few chapters. This book is *tedious*.
How reader Todd McLaren was able to resist yawning while narrating this story is mindblowing. Fortuitously, the performance of the text is easily the best feature of this audiobook. McLaren is certainly imperfect (resorting to a couple of cartoonish character interpretations, for example), but otherwise displays spot-on diction, timbre, cadence, and tone. Podium Audio engineers further use praiseworthy voice modulation techniques to render a couple of Alien species cinematic.
Altogether, this first entry in the 'Guild Wars' series is likely better titled 'The Guild Disagreements'.
The 1.5/10-star narrative wasn't worth the time as a "free" selection. If you pay a Credit for it you're an idiot.
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