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  • The Adventurers Guild

  • The Realm Between, Book 3
  • Written by: Phoenix Grey
  • Narrated by: Neil Hellegers
  • Length: 8 hrs and 36 mins
  • 3.8 out of 5 stars (4 ratings)

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The Adventurers Guild

Written by: Phoenix Grey
Narrated by: Neil Hellegers
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Publisher's Summary

Why did Uden ever want to come to the mainland? Life in The Realm is hard when you have rent to pay. Azure explores various ways of making money but quickly finds that bounty quests are where the real loot is at. The only problem is that most of the bounty quests are classified as Very Hard, which has proven to come with the risk of death.

Follow Azure as he gets robbed, finally learns magic, makes new friends and enemies, and meets a character that turns The Realm upside down.

©2019 Phoenix Grey (P)2019 Tantor

What listeners say about The Adventurers Guild

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  • Overall
    4 out of 5 stars
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    4 out of 5 stars
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    5 out of 5 stars

Best book of the series so far.

I got the three books included on my Audible account . The first 2 left me wondering if i should continue ,i am glad i did .This book shows the author (whomever ) just needed to hit their stride .The first 2 books dragged along ,way too much time spent in the dungeon that wasn't particularly interesting . This book finally fleshed out the main character and allowed him to be liked instead of him feeling like an elitist privileged child . I think i would suggest reading this book first then going back and listening to the first 2 . just my opinion for what its worth

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  • Overall
    2 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    2 out of 5 stars

Pinching Pennies in Jerktown

Tedious. This was such a chore! Less a story of adventure or character improvement than a constant shrug between fishing or low level quests for --at best-- a meager, subsistence level existence. It's a game world too reflective of real life in that the utterly pedantic MC belabors every gold, silver, copper; gold, silver, copper...

The MC is in a coma; story progression is certainly glacial enough.

While finally here in book 3 we learn 2 whole spells and spend ages fretting over pricing in Mage School. Which, lo and behold, we can stretch out into a whole 'nother book next time.

Quit milking the unoriginal premise and get on with it, or just stop. If this is going anywhere at all, it's far too meandering to be worth the journey. Maybe in 8 or 10 more books we'll see a story here, but I'm not spending my "gold, silver, copper" to get there.

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