
The City of Spires
A Progression Fantasy LitRPG (Newly Summoned Demoness, Book 3)
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Narrated by:
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Hannah Schooner
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Giancarlo Herrera
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Written by:
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Erios909
About this listen
THE CITYSTATE OF NEFTASU HAS FALLEN. CELESTIALS CROSS THE SURFACE OF ELADU ONCE MORE.
With the help of an Arch-Seraph and a Miracle, Elania and her friends have escaped the fall of Neftasu, and the first destruction of a Celestial Engine in millennia.
But the underground conflict they survived has not prepared them for the challenges they find on the surface.
In the west, the Sun Emperor of the Monevoian Empire is determined to conquer his smaller neighbors while enlisting the forces of an old foe.
And Contia, The Flying City, is a jewel long coveted by many—and the local rulers are not happy to find a gaggle of refugees within its heart.
Even if they are possibly their only hope of restoring what once was.
Despite her advancement in skill and abilities, Elania finds that escalation can beget escalation, and the foundations of Eladu are far from sturdy.
The City of Spires is the third book in the hit Progression Fantasy LitRPG series—Newly Summoned Demoness—with over four million million views on Royal Road—It has been professionally edited and improved for this release! Join Elania and Yolani on their adventure today!
©2024 Erios909 (P)2024 Royal Guard Publishing LLCWhat listeners say about The City of Spires
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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Overall
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Performance
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Story
- Alex
- 2025-02-27
Losing Interest
I like the mechanics, the litrpg aspect is well balanced, and the abilities work out pretty well, and overrall there's lots of interesting ideas.
The story and the series as a whole has one major issue which is that this far in, I'm having trouble staying interested. Like the author has many imaginative devices, but I think the whole story is telling the readers what is happening 95% of the time. Rather than letting things happen naturally.
Perhaps more describing the scene, and more naturally written dialogue? Less, 'they did this, and then that, and then this, and then that.'
Perhaps the mushrohooms are a good example, why do I care? Like the concept is cool. But as a reader you don't really have a reason to be attached to them. If the mushrohooms were cooked into soup tomorrow, none of the readers would really care.
Or the making of the giant pistol thing. Like the concept is good, but I think the writing style doesn't pull us into the story in an exciting manner. Or the city stuff. Starwars episode 1 shows that politics don't really work well in a story, it's boring. So the tenth time that the book is like "this cities rules sucks" you know, it's kinda not interesting anymore and it's not presented in an interesting way. Like the
I think Keepers of the Lost Cities might work as a good example of making the trial stuff more interesting. Where the leaders have their own agendas and their trials are convincingly scary. It feels like if the council decides against the mc that there will be real and harsh consequences and at one time there actually were.
Whereas like the captured ship thing it's like "ah, yup they are voting against the mc here, and I don't really care if the mc loses 50k crits."
Had the mc lost one of her ships, that would be more convincing. Had the mc sabotaged the captured ship out of anger and then been like "screw you, you need me", that would be an interesting plot device. Or had the mc cut out the tongues of the light bringers or lit the ship on fire and claimed an accident.
Those are more interesting because than the MC is trying to hide something, and the light bringers are trying to tell the four towers they'll leave them alone if they give them the holy sword.
Anyway, this series was probably written with chatgpt (and if it wasn't, I hope no offence, but I also hope the authours writing style improves. Good ideas, just needs to be crafted into a more convincing story).
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