Video Game Storytelling
What Every Developer Needs to Know about Narrative Techniques
Échec de l'ajout au panier.
Échec de l'ajout à la liste d'envies.
Échec de la suppression de la liste d’envies.
Échec du suivi du balado
Ne plus suivre le balado a échoué
0,99 $/mois pendant vos 3 premiers mois
Acheter pour 20,40 $
-
Narrateur(s):
-
D.G. Chichester
-
Auteur(s):
-
Evan Skolnick
À propos de cet audio
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Vous pourriez aussi aimer...
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Auteur(s): Justin Gary
- Narrateur(s): Justin Gary
- Durée: 3 h et 26 min
- Version intégrale
-
Au global2
-
Performance1
-
Histoire1
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Auteur(s): Justin Gary
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- Auteur(s): Odile Limpach
- Narrateur(s): Carol Scheider
- Durée: 7 h et 14 min
- Version intégrale
-
Au global6
-
Performance4
-
Histoire4
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Very insightful!
- Écrit par AgileFoxen le 2021-09-26
Auteur(s): Odile Limpach
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 7 h et 58 min
- Version intégrale
-
Au global407
-
Performance362
-
Histoire362
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
-
-
Good, but a little one sided
- Écrit par Kindle Customer le 2020-11-25
Auteur(s): Jason Schreier
-
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- Auteur(s): Matt Hackett
- Narrateur(s): Matt Hackett
- Durée: 2 h et 8 min
- Version intégrale
-
Au global2
-
Performance1
-
Histoire1
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
-
-
Great Entry Into Video Game Creation
- Écrit par Amazon Customer le 2025-01-07
Auteur(s): Matt Hackett
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 8 h et 14 min
- Version intégrale
-
Au global114
-
Performance95
-
Histoire95
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
-
-
BioShock
- Écrit par Jesse le 2022-11-07
Auteur(s): Jason Schreier
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- Auteur(s): Jamie Madigan
- Narrateur(s): Stephen Bel Davies
- Durée: 11 h et 25 min
- Version intégrale
-
Au global34
-
Performance28
-
Histoire27
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
Auteur(s): Jamie Madigan
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Auteur(s): Justin Gary
- Narrateur(s): Justin Gary
- Durée: 3 h et 26 min
- Version intégrale
-
Au global2
-
Performance1
-
Histoire1
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Auteur(s): Justin Gary
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- Auteur(s): Odile Limpach
- Narrateur(s): Carol Scheider
- Durée: 7 h et 14 min
- Version intégrale
-
Au global6
-
Performance4
-
Histoire4
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Very insightful!
- Écrit par AgileFoxen le 2021-09-26
Auteur(s): Odile Limpach
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 7 h et 58 min
- Version intégrale
-
Au global407
-
Performance362
-
Histoire362
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
-
-
Good, but a little one sided
- Écrit par Kindle Customer le 2020-11-25
Auteur(s): Jason Schreier
-
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- Auteur(s): Matt Hackett
- Narrateur(s): Matt Hackett
- Durée: 2 h et 8 min
- Version intégrale
-
Au global2
-
Performance1
-
Histoire1
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
-
-
Great Entry Into Video Game Creation
- Écrit par Amazon Customer le 2025-01-07
Auteur(s): Matt Hackett
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 8 h et 14 min
- Version intégrale
-
Au global114
-
Performance95
-
Histoire95
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
-
-
BioShock
- Écrit par Jesse le 2022-11-07
Auteur(s): Jason Schreier
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- Auteur(s): Jamie Madigan
- Narrateur(s): Stephen Bel Davies
- Durée: 11 h et 25 min
- Version intégrale
-
Au global34
-
Performance28
-
Histoire27
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
Auteur(s): Jamie Madigan
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- Auteur(s): Yu-kai Chou
- Narrateur(s): Scott R. Smith
- Durée: 12 h et 29 min
- Version intégrale
-
Au global42
-
Performance35
-
Histoire35
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Amazing, unique insights into human focused design
- Écrit par Ben Katz le 2019-05-19
Auteur(s): Yu-kai Chou
-
Gamedev
- 10 Steps to Making Your First Game Successful
- Auteur(s): Wlad Marhulets
- Narrateur(s): Yong Yea
- Durée: 6 h
- Version intégrale
-
Au global9
-
Performance6
-
Histoire6
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
Perfect Textbook for Classroom Instruction
- Écrit par Kristopher le 2023-05-19
Auteur(s): Wlad Marhulets
-
The Secrets of Character
- Writing a Hero Anyone Will Love
- Auteur(s): Matt Bird
- Narrateur(s): Eric Michael Summerer
- Durée: 8 h et 17 min
- Version intégrale
-
Au global3
-
Performance2
-
Histoire2
An insightful and actionable guide to creating a hero that readers will fall in love with, from the author of The Secrets of Story The hardest yet most essential element of writing great fiction is character – specifically, creating a central hero who is relatable, compelling, and worth the...
-
-
Very insightful
- Écrit par presterjohn1 le 2025-07-12
Auteur(s): Matt Bird
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
- Auteur(s): Steven L. Kent
- Narrateur(s): Dan Woren
- Durée: 23 h et 29 min
- Version intégrale
-
Au global9
-
Performance9
-
Histoire9
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania ...
-
-
Really informative
- Écrit par Matt le 2025-09-27
Auteur(s): Steven L. Kent
-
The Greeks
- A Global History
- Auteur(s): Roderick Beaton
- Narrateur(s): Anna Crowe
- Durée: 16 h et 38 min
- Version intégrale
-
Au global6
-
Performance6
-
Histoire6
A sweeping history of the Greeks, from the Bronze Age to today More than two thousand years ago, the Greek city-states, led by Athens and Sparta, laid the foundation for much of modern science, the arts, politics, and law. But the influence of the Greeks did not end with the rise and fall of...
-
-
A good overview
- Écrit par Amazon Customer le 2023-02-25
Auteur(s): Roderick Beaton
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- Auteur(s): Reggie Fils-Aimé
- Narrateur(s): Reggie Fils-Aimé
- Durée: 8 h et 17 min
- Version intégrale
-
Au global79
-
Performance65
-
Histoire65
WALL STREET JOURNAL BESTSELLER Includes an audiobook-exclusive conversation with video game journalist Geoff Keighley! Read by the author. LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares...
-
-
For businesspeople more than Nintendo fans
- Écrit par Parallax Abstraction le 2022-05-25
Auteur(s): Reggie Fils-Aimé
-
Doom Guy
- Life in First Person
- Auteur(s): John Romero
- Narrateur(s): John Romero
- Durée: 17 h et 4 min
- Version intégrale
-
Au global31
-
Performance27
-
Histoire27
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
True Edition of Masters of Doom
- Écrit par Tiffany Harrison le 2023-08-23
Auteur(s): John Romero
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- Auteur(s): David Kushner
- Narrateur(s): Wil Wheaton
- Durée: 12 h et 43 min
- Version intégrale
-
Au global147
-
Performance129
-
Histoire128
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
Trip back in time.
- Écrit par Stacy le 2023-07-05
Auteur(s): David Kushner
-
Play Nice
- The Rise, Fall, and Future Of Blizzard Entertainment
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 9 h et 16 min
- Version intégrale
-
Au global46
-
Performance32
-
Histoire32
From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben...
-
-
Not the best Schrier’s book
- Écrit par rfedotov le 2025-09-13
Auteur(s): Jason Schreier
-
On Writing and Worldbuilding - Volume I
- Auteur(s): Timothy Hickson
- Narrateur(s): Larissa Thompson, Merphy Napier
- Durée: 8 h et 20 min
- Version intégrale
-
Au global18
-
Performance12
-
Histoire12
Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
-
-
A great explanation of world building
- Écrit par Samantha le 2023-09-11
Auteur(s): Timothy Hickson
-
The Science of Storytelling
- Auteur(s): Will Storr
- Narrateur(s): James Clamp
- Durée: 6 h et 51 min
- Version intégrale
-
Au global48
-
Performance40
-
Histoire39
How do master storytellers compel us? There have been many attempts to understand what makes a good story, but few have used a scientific approach. In The Science of Storytelling, Will Storr applies dazzling psychological research and cutting-edge neuroscience to our myths and archetypes to show how we can tell better stories, revealing, among other things, how storytellers - and also our brains - create worlds by being attuned to moments of unexpected change.
-
-
Confusing at first, but brings it together
- Écrit par Monica B le 2023-01-08
Auteur(s): Will Storr
-
Math for Programmers
- 3D Graphics, Machine Learning, and Simulations with Python
- Auteur(s): Paul Orland
- Narrateur(s): Derek Lettman
- Durée: 17 h et 17 min
- Version intégrale
-
Au global1
-
Performance1
-
Histoire1
To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting - and lucrative! - careers in some of today’s hottest programming fields about the technology.
Auteur(s): Paul Orland
Ce que les critiques en disent
-- Toronto Thumbs
[This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy.
-- Digital Mayhem Radio
I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development.
-- Game Vortex
If you’re the kind of gamer who likes to peek behind the curtain of video game development – and you don’t mind picking up a book once in a while – I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it’s fascinating stuff for anyone interested in games as a storytelling medium.
-- News & Observer
Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There’s a lot of information that’s covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it.
-- Our Thoughts Precisely
The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere ‘to play’ it is used and expanded on to introduce even the more erudite terminology of, “ludonarrative harmony/dissonance.” Simply put, it describes how story can make or break the player’s gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games.
-- Gameindustry.com
amazing breakdown and insights
Un problème est survenu. Veuillez réessayer dans quelques minutes.
Seems a bit too focused on storytelling on western games, when it's more eastern games that have managed to make me feel something in their writing. Like the Zero Escape series.
For western style games, you will find it difficult to find a better text than this.
Great book on western video game story telling
Un problème est survenu. Veuillez réessayer dans quelques minutes.
Besides that - some useful suggestions- I wish the chapter for engineers and qa was larger
Interesting but repetitive
Un problème est survenu. Veuillez réessayer dans quelques minutes.