Founder’s Quest

Written by: Game Founder Support Community
  • Summary

  • Welcome to Founder’s Quest, a podcast about different individual’s journey of founding a game studio. Our conversations are focused on the founder’s journey for startup game studios, learning more about what it took for different folks to make the jump into their own company and what they’ve learned along the way. We’ll end up talking to founders at all different stages of their journey, what advice they’d have for others going on that path, and how they support themselves along the way.
    Copyright 2024 All rights reserved.
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Episodes
  • Ep 14: Heather Cerlan, NEARstudios
    Feb 13 2025

    Welcome back to Founder’s Quest here in 2025. Our first episode of the year is with Heather Cerlan, founder of NEARstudios. After seeing the announcement of their game Hawthorn last year, I wanted to learn more about Heather’s journey to that moment. An artist being the galvanizing founder of a team is on the more rare side and learning how Heather found the spark to start a studio and navigated that journey was both interesting and inspiring.

    I hope you enjoy hearing her story as much as I had recording it.

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    1 hr and 22 mins
  • Ep 13: M Yichao, Jam & Tea Studios
    Dec 12 2024

    As the last episode of the year, I sat down with my co-founder at Jam & Tea Studios to have him share his founding journey. Hearing his perspective of the journey that we've shared really emphasized to me how each individual's founding journey is truly unique. I look forward to talking to more cofounders of folks that I've already interviewed next year. For now, we'll be taking a bit of a break over the holidays -- though its really because I've been fundraising over November/December and haven't gotten a chance to record much until January. I hope you've enjoyed the series thus far and look forward to more episodes in 2025!

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    45 mins
  • Ep 12: Irena Pereira, Unleashed Games
    Dec 5 2024

    Irena is a kindred spirit for me. She founded Unleashed Games in 2023 to pursue making games that tackled social design and brought players together. She hasn’t always wanted to start a studio, but after spending a career at places like Scopely, 38 Studios, and Blizzard working on World of Warcraft, she didn’t see anyone focused on the problems or opportunities she was most passionate about. If no one else is doing it, the sometimes you need to take the lead.

    I deeply enjoyed my conversation with Irena, I hope you do as well. Let’s jump in

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    1 hr and 10 mins

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