Postmillennial Pop

27 books in series
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Open World Empire: Race, Erotics, and the Global Rise of Video Games Publisher's Summary

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play.

Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology.

Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: The open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.

Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: Its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do - seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

©2020 Christopher Patterson (P)2021 Christopher Patterson
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Product list
  • Book 1

    The New Mutants cover art
    Not available on Audible.ca

  • Book 2

    Surveillance Cinema cover art
    Not available on Audible.ca

  • Book 3

    Modernity's Ear cover art
    Not available on Audible.ca

  • Book 4

    Looking for Leroy cover art
    Not available on Audible.ca

  • Book 5

    From Bombay to Bollywood cover art
    Not available on Audible.ca

  • Book 6

    Restricted Access cover art
    Not available on Audible.ca

  • Book 7

    Social Media Entertainment cover art
    Not available on Audible.ca

  • Book 8

    A Race So Different cover art
    Not available on Audible.ca

  • Book 9

    Puro Arte cover art
    Not available on Audible.ca

  • Book 10

    Old Futures: Speculative Fiction and Queer Possibility cover art
    • Old Futures: Speculative Fiction and Queer Possibility

    • Written by: Alexis Lothian
    Not available on Audible.ca

  • Book 11

    Media Franchising cover art
    Not available on Audible.ca

  • Book 12

    Your Ad Here cover art
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  • Book 13

    The Dark Fantastic cover art
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  • Book 14

    Playing to the Crowd cover art
    Not available on Audible.ca

  • Book 15

    Spreadable Media cover art
    Not available on Audible.ca

  • Book 16

    Video Games Have Always Been Queer cover art
    Not available on Audible.ca

  • Book 17

    The Sonic Color Line cover art
    Not available on Audible.ca

  • Book 18

    Diversión: Play and Popular Culture in Cuban America cover art
    Not available on Audible.ca

  • Book 19

    More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise cover art
    • More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise

    • Written by: Bob Rehak
    Not available on Audible.ca

  • Book 20

    Open TV cover art
    Not available on Audible.ca

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