Video Games Psychology
-
-
The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- Auteur(s): Anthony M. Bean PhD - editor
- Narrateur(s): Joe Hempel
- Durée: 5 h et 22 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword.
-
-
Super livre
- Écrit par David Plourde le 2023-04-26
-
The Psychology of Zelda
- Linking Our World to the Legend of Zelda Series
- Narrateur(s): Joe Hempel
- Durée: 5 h et 22 min
- Date de publication: 2021-01-26
- Langue: Anglais
-
The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword....
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 17,81$ ou 1 crédit
Prix réduit: 17,81$ ou 1 crédit
-
-
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- Auteur(s): Jamie Madigan
- Narrateur(s): Stephen Bel Davies
- Durée: 11 h et 25 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
-
Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- Narrateur(s): Stephen Bel Davies
- Durée: 11 h et 25 min
- Date de publication: 2019-04-30
- Langue: Anglais
-
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. ...
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 27,83$ ou 1 crédit
Prix réduit: 27,83$ ou 1 crédit
-
-
-
The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- Auteur(s): Alexander Kriss PhD
- Narrateur(s): Matthew Josdal
- Durée: 8 h et 50 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
-
The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- Narrateur(s): Matthew Josdal
- Durée: 8 h et 50 min
- Date de publication: 2020-03-31
- Langue: Anglais
-
Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question....
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 27,83$ ou 1 crédit
Prix réduit: 27,83$ ou 1 crédit
-
-
-
Moral Combat
- Why the War on Violent Video Games Is Wrong
- Auteur(s): Patrick M. Markey PhD, Christopher J. Ferguson PhD
- Narrateur(s): Charles Constant
- Durée: 6 h et 46 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life.
-
-
Useful but don't swallow the conclusions
- Écrit par shawn ellis le 2019-11-26
-
Moral Combat
- Why the War on Violent Video Games Is Wrong
- Narrateur(s): Charles Constant
- Durée: 6 h et 46 min
- Date de publication: 2017-08-29
- Langue: Anglais
- The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about violent media....
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 17,81$ ou 1 crédit
Prix réduit: 17,81$ ou 1 crédit
-
-
-
The Engagement Game
- Why Your Workplace Culture Should Look More Like a Video Game (Ignite Reads)
- Auteur(s): Jamie Madigan
- Narrateur(s): Neil Shah
- Durée: 1 h et 55 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Gamer and commentator Jamie Madigan's fresh and pertinent new book shows how business leaders can promote a culture of productivity and innovation using gaming techniques and psychology. Just as games teach players to navigate a virtual "world", bosses teach employees to navigate the workplace by solving problems, cooperating with colleagues, and setting long-term goals. The application of video games has the potential to eliminate dreary offices in favor of more stimulating - and ultimately, more profitable - work environments. Look no further to level up your team!
-
The Engagement Game
- Why Your Workplace Culture Should Look More Like a Video Game (Ignite Reads)
- Narrateur(s): Neil Shah
- Durée: 1 h et 55 min
- Date de publication: 2021-02-23
- Langue: Anglais
-
Gamer and commentator Jamie Madigan's fresh and pertinent new book shows how business leaders can promote a culture of productivity and innovation using gaming techniques and psychology....
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 14,57$ ou 1 crédit
Prix réduit: 14,57$ ou 1 crédit
-
-
-
Video Game Addiction Stories
- Auteur(s): Jerry Banfield
- Narrateur(s): Jerry Banfield
- Durée: 1 h et 14 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
I have compiled these stories to not only help people with gaming addictions, but also to bring an understanding to family members and friends of gamers. There are so many aspects of gaming addiction, and these stories encompass various people's walks with playing excessive amounts of addicting games. This book is not a traditional book. You may want to jump around to different chapters in any order to find what stories most relate to you.
-
Video Game Addiction Stories
- Narrateur(s): Jerry Banfield
- Durée: 1 h et 14 min
- Date de publication: 2016-07-21
- Langue: Anglais
- I have compiled these stories to not only help people with gaming addictions, but also to bring an understanding to family members and friends of gamers....
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 9,20$ ou 1 crédit
Prix réduit: 9,20$ ou 1 crédit
-
-
-
Assassination Generation
- Video Games, Aggression, and the Psychology of Killing
- Auteur(s): Dave Grossman, Kristine Paulsen, Katie Miserany
- Narrateur(s): Dave Grossman
- Durée: 7 h et 34 min
- Version intégrale
-
Au global
-
Performance
-
Histoire
Lt. Col. Dave Grossman, who in his perennial best seller On Killing revealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games.
-
Assassination Generation
- Video Games, Aggression, and the Psychology of Killing
- Narrateur(s): Dave Grossman
- Durée: 7 h et 34 min
- Date de publication: 2016-11-15
- Langue: Anglais
- The author of the 400,000-copy best-seller On Killing reveals how violent video games have ushered in a new era of mass homicide - and what we must do about it....
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 25,24$ ou 1 crédit
Prix réduit: 25,24$ ou 1 crédit
-
-
-
Cyberselfish
- A Critical Romp Through the Terribly Libertarian Culture of High-Tech
- Auteur(s): Paulina Borsook
- Narrateur(s): Paula Parker
- Durée: 10 h et 16 min
- Version abrégée
-
Au global
-
Performance
-
Histoire
From parsing Silicon Valley personal ads, hanging out with high tech gurus, attending conferences-cum-rallies or exposing the flaws in technolibertarian thinking, Borsook's observations, mordant wit, and furious passion awakens you to the social and political consequences of having computer geeks run the world.
-
Cyberselfish
- A Critical Romp Through the Terribly Libertarian Culture of High-Tech
- Narrateur(s): Paula Parker
- Durée: 10 h et 16 min
- Date de publication: 2001-05-26
- Langue: Anglais
- In Cyberselfish Borsook journeys through and rants about high tech culture, profiling the worlds of ravers, gilders, cypherpunks, anarcho-capitalists,...
Échec de l'ajout au panier.
Veuillez réessayer plus tardÉchec de l'ajout à la liste d'envies.
Veuillez réessayer plus tardÉchec de la suppression de la liste d’envies.
Veuillez réessayer plus tardÉchec du suivi du balado
Ne plus suivre le balado a échoué
Prix courant: 27,60$ ou 1 crédit
Prix réduit: 27,60$ ou 1 crédit
-